Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.

Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.

  • mox@lemmy.sdf.org
    link
    fedilink
    arrow-up
    6
    ·
    3 months ago

    Also, I don’t think Go is generally considered a systems programming language.

    • Hawk@lemmynsfw.com
      link
      fedilink
      arrow-up
      2
      ·
      3 months ago

      I agree, it’s not often considered a systems programming language and it may not be the perfect tool here.

      However, it is worth mentioning that cgo Can serve as a escape hatch depending on the use case.