I’ve seen way worse. Imagine a project that uses C preprocessor structures to make a C-compiler provide a kind-of C++. Macros that are pages long, and if you forget a single bracket anywhere, your ten pages look like a romance novel.
Or VHDL synthesis messages. You’ve got no real control over them, 99.9% of the warnings are completely irrelevant, but one line in a 50k lines output could hint at a problem - if you only found it.
So far, the output of C or C++ compilers (except for the above-mentioned project) has not been a problem or me, but I’m doing this for about 40 years now, so I’ve got a bit of experience.
Yep, sadly I’ve been exposed to a few such codebases before. I certainly learned a lot about how NOT to design a project.
You’ve been at it longer than I have, but I’ve already had coworkers look at me like I’m a wizard for decoding their error message. You do get a feel for where the important parts of the error actually are over time. So much scrolling though…
Yes, I have my share of coworkers asking me when they run into problems, too. They even ask me when they have Windows problems. And I don’t do Windows - I do Linux and embedded systems.
I’ve not had those while working with concurrent programs with c++ for over a year. Pointers, QT programming, non-qt backend programming, coding an engine to work with computer vision runners (openvino mostly), image management (more pointers)… Idk, this is gonna sound rude but just code better? Most of my errors were segfaults, I have had to plug the debugger and/or tons of prints and I made it work.
If you want to see giant error logs, check pyspark errors. But even those have the relevant line of info and then all the rest of the garbage info that no one really needs, like any other language.
It really depends what you’re doing. The last big project I did with C++ templates was using them to make a lot of compile-time guarantees about concurrency locks so they don’t need to be checked at runtime (thus trading my development time for faster performance). I was able to hide the majority of the templates from users of the library, and spent extra time writing custom static_assert messages.
C++ templates are in fact a compile-time turing complete language, as crazy as that sounds.
I guess you’ve never seen some of the 10-page template errors C++ compilers will generate. I don’t think anything prepares you for that.
I’ve seen way worse. Imagine a project that uses C preprocessor structures to make a C-compiler provide a kind-of C++. Macros that are pages long, and if you forget a single bracket anywhere, your ten pages look like a romance novel.
Or VHDL synthesis messages. You’ve got no real control over them, 99.9% of the warnings are completely irrelevant, but one line in a 50k lines output could hint at a problem - if you only found it.
So far, the output of C or C++ compilers (except for the above-mentioned project) has not been a problem or me, but I’m doing this for about 40 years now, so I’ve got a bit of experience.
Yep, sadly I’ve been exposed to a few such codebases before. I certainly learned a lot about how NOT to design a project.
You’ve been at it longer than I have, but I’ve already had coworkers look at me like I’m a wizard for decoding their error message. You do get a feel for where the important parts of the error actually are over time. So much scrolling though…
Yes, I have my share of coworkers asking me when they run into problems, too. They even ask me when they have Windows problems. And I don’t do Windows - I do Linux and embedded systems.
I’ve not had those while working with concurrent programs with c++ for over a year. Pointers, QT programming, non-qt backend programming, coding an engine to work with computer vision runners (openvino mostly), image management (more pointers)… Idk, this is gonna sound rude but just code better? Most of my errors were segfaults, I have had to plug the debugger and/or tons of prints and I made it work.
If you want to see giant error logs, check pyspark errors. But even those have the relevant line of info and then all the rest of the garbage info that no one really needs, like any other language.
It really depends what you’re doing. The last big project I did with C++ templates was using them to make a lot of compile-time guarantees about concurrency locks so they don’t need to be checked at runtime (thus trading my development time for faster performance). I was able to hide the majority of the templates from users of the library, and spent extra time writing custom static_assert messages.
C++ templates are in fact a compile-time turing complete language, as crazy as that sounds.