• ryathal@sh.itjust.works
    link
    fedilink
    arrow-up
    1
    ·
    3 months ago

    It’s lazy game design to make a fight “harder” by just adding increasingly long periods where all you can do is dodge.

    • sploosh@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      3 months ago

      The soulslike genre is simply bullet hell where you don’t always get to see the bullets before they hit you, stuck inside a metroidvania.