Stamets@lemmy.world to RPGMemes @ttrpg.network · 4 months ago"We've made a huge mistake"lemmy.worldimagemessage-square28fedilinkarrow-up1104arrow-down11
arrow-up1103arrow-down1image"We've made a huge mistake"lemmy.worldStamets@lemmy.world to RPGMemes @ttrpg.network · 4 months agomessage-square28fedilink
minus-squareDagnet@lemmy.worldlinkfedilinkarrow-up3·4 months agoI should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!
minus-squareKhrux@ttrpg.networklinkfedilinkEnglisharrow-up1·4 months agoTemporal Shunt already narratively does this I believe, although only for a round.
minus-squareNatanael@slrpnk.netlinkfedilinkarrow-up1·4 months agoFor extra fun, how much into the future they’re sent can be based on party stats + enemy stats
I should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!
Temporal Shunt already narratively does this I believe, although only for a round.
For extra fun, how much into the future they’re sent can be based on party stats + enemy stats