• Dagnet@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    4 months ago

    I should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!

    • Khrux@ttrpg.network
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      Temporal Shunt already narratively does this I believe, although only for a round.

    • Natanael@slrpnk.net
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      For extra fun, how much into the future they’re sent can be based on party stats + enemy stats