• visor841@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    edit-2
    5 months ago

    If GE received a Cease and Desist, that would be frustrating, but linux gaming would go on. If Proton got a Cease and Desist, that could be catastrophic to linux gaming. Valve could even theoretically get banned from working on linux gaming (like the Yuzu devs got banned from working on emulation). It’s just not worth the risk for compatibility/performance for a smaller proportion of games.

    • tabular@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      5 months ago

      Hopefully any legal updates can get up-streamed. I’m not interested in proprietary codecs anyway.

      • visor841@lemmy.world
        link
        fedilink
        arrow-up
        8
        ·
        5 months ago

        Well, sometimes Windows games depend on propietary codecs, and until Valve can get the devs to make adjustments so the codecs aren’t needed, the games aren’t going to work properly in regular Proton.

        • tabular@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          5 months ago

          If there is a free codec alternative I assume they can use that when the game calls for that codec? Perhaps I don’t know enough that that’s harder than replacing DirectX calls with Vulkan.

          • visor841@lemmy.world
            link
            fedilink
            arrow-up
            6
            ·
            5 months ago

            The issue is one of licensing, not technology. There’s all kinds of patents in the space, and using free codecs could still infringe them. DirectX doesn’t have the same patent protection. I believe in theory you could make a fully open source Linux native version of DirectX.

            For more info from someone who knows more than me, see here.