So I figured it’s about time I gave this game a shot.
I’m familiar with the series, but never really loved it, have played all previous titles but most of my time is on F3 and FNV.
I think the reason why I didn’t pick this up earlier was because I didn’t feel like going further into the Fallout universe, it felt like Bethesda were milking the golden cow.
Of course I’m trying it now as I picked it up cheap and the TV series has come along, of which in almost at the end of. It very much feels like the TV show is Fallout 4 on TV, but then I’ve never played F76.
The game is nice, very familiar to what I remember of F3 and FNV, I wonder how open it is with the perks system, or will I have to put levels into gunplay at some point?
I’m trying to stick to the main quest to start with, I’ve helped out the Minutemen, and then made a b-line to Diamond City before setting off to find the private detective so still pretty early on. Dogmeat is a fine companion for the road.
Any tips or suggesting for a good start, and play through?
There is a patch landing at the end of the month, so I haven’t experimented with any mods just yet.
This game ruined my interest in Fallout as a series. I’d played everything in the series from the isometric ones onwards but something about this one made me lose interest in the setting. Some kind of Fallout burnout maybe.
I stopped playing when it tried to force me to engage with the crafting mechanics in order to do the Institute level.
I’ve heard the Far Harbour DLC is good I guess so maybe make a beeline for that
Your comment made me realize how shoehorned the crafting is. Other modern games had crafting and base building, so just stick it in fallout! Ugh.
I’m the type to spend an extra 10 hours in subnautica collecting all the materials to make a giant and perfect self sufficient base. Fallout 4 saw me turn that first gas station into a multi-floor hotel. It didn’t really add anything to my experience though. I only ever went there to mod weapons, which also would’ve been a much better experience without crafting! Finding mods rather than crafting them would make them special.
Also being forced to find a special table just to affix a scope to a gun is fucken dumb.
You mean like Fallout New Vegas?
4’s crafting is a far cry from NV’s.
As a fan of F1/2 who hated 3/NV and its jank, this game got me to enjoy the series again.
I really enjoyed the base building and it felt cool rebuilding some of the wasteland, something I always questioned why it wasn’t more common in other games, it’s been hundreds of years clean the fucking rubble from your bed room and stop sleeping on a hundreds of years old, dirty, stained, radioactive mattress.
Yeah plus New Vegas has three different shitty options that cannot sustainably rebuild civilisation. Fallout 4 has the minutemen, who are just a bunch of kind hearted communists. The minutemen are the only organised faction that offer a true future to the wasteland.
If they could let player order Preston Garvey do all the minuteman job and leave the us alone.
Same, I stopped in the middle of it because I was so bored. Haven’t ever looked at Fallout 76, Fallout 4 killed the franchise for me.
I still haven’t beaten FO4. I lost interest. But I started 3 over again! And it’s still just as good as ever. And it’s been so long since I’ve played it, I’ve forgotten a lot of it. It’s pretty awesome.
Had fun playing FO4 back then, but gotta agree it had some major weak points. They didn’t improve from the FO3 and the constructive criticisms. They simply rode the gravy train Obsidian set with New Vegas. FO76 and Starfield’s failure to captivate public’s interest is a reflection of that.