My apologies to the Bugzilla team for wasting their time holding my hand on this one. Would have honestly never noticed the little “HTML5” info icon to the left of the URL bar though without their help.
My apologies to the Bugzilla team for wasting their time holding my hand on this one. Would have honestly never noticed the little “HTML5” info icon to the left of the URL bar though without their help.
How do u do fingerprinting with a canvas
https://en.m.wikipedia.org/wiki/Canvas_fingerprinting
Hmm seems like their would be ways to mitigate this. Why not just introduce some random human undetectable changes to every pixel ie change breightness color alpha etc by 1 or something so every time u call the ToDataURL it returns different data? Might break some things but since canvases dont seem to be predictable systems anyway whats the harm?
Yes, that is one method to resist canvas fingerprinting, but only resist it. Notice the portion about GPU performance testing, that would work even if the data was fuzzed. The best method seems to be to return fake data that changes frequently, but even that is contested.
Here’s a good document with other methods (but not focusing on just canvas fingerprinting): https://2019.www.torproject.org/projects/torbrowser/design/#fingerprinting-linkability
For what it’s worth, Firefox does protect against canvas fingerprinting by default it seems. I am not exactly sure how, however.
Different graphics stacks (graphics hardware, their drivers (of which there are different ones for all major OSes), the display server (on Linux)) draw things slightly differently. As I remember this especially applies to text rendering using different fonts, but slightly tilted lines, bent lines, and color blending is probably also part of it, and more.