• southsamurai@sh.itjust.works
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    1 year ago

    This is only a problem because people imagine a potion has to have certain traits. Afaik, none of the rules as written specify that potions have to be more than a mouthful.

    It isn’t like potions are medicine, where you have to have a specific quantity to be effective. They’re liquid magic. A single drop could carry whatever it does, though that would be less than useful because getting that single drop out of a bottle would be just as time consuming as chugging a bottle.

    If you don’t think of potions as being in a half pint sized bottle, the problem takes care of itself. A vial about two inches long and an inch in diameter, made of earthenware or even glass would hold enough of whatever to fill your mouth, be just as portable, and only take three to five seconds to use.

    If you ignore having to swallow, it’s even faster. It’s magic, it could activate and affect you as soon as it’s inside your body. Which also means rectal intake would work tbh.

    There’s plenty of fictional reference for potions being contact based, where the first drops start whatever change occurs. And there’s basis good healing positions being able to be used topically, though that won’t always apply to every injury.

    But think about that for a second. If the potion has to be swallowed, that’s pretty badly planned magic. The healing spells that healing potions are made from are contact based depending on the system. Touch ranged healing is fairly common. So, why can the healing potions not work if poured onto a wound? Why would you have to wait while you swallow, then let the magic burst from the stomach?

    And, we know potions can be used on unconscious targets. Unconscious people can’t always swallow anyway. So the full draught being swallowed is obviously preconception rather than something that is inherent to potion use.

    The reason potion making in our world (hey, there’s recipes for them, and people think they work, don’t blame me) supposedly requires drinking the entire thing is that the ingredients are part of the magic, and the use of heat to reduce the potion beyond the initial making is “magically” going to break down what would work. Mind you, that’s what people have claimed when the question is posed to them.

    Working with real magic, you could reduce the liquid part, or hand wave it and say that the ingredients are consumed in making the potion, and thus don’t require the same end volume.

    And yes, I’ve thought about this way too much lol

    Edit: FWIW, I did some quick reading up tonight. I can’t believe I’ve not paid attention to this in over thirty years as a DM. 5e states that a potion usually contains an ounce of liquid. A shot glass typically holds 1.25 to 1.5 ounces. There’s 2 tablespoons per ounce, for another frame of reference.

    So it should, RAW, only take about a second to two seconds to lift the potion vial to the lips, throw it back and swallow. That’s about all it takes to do a shot.

    3.X edition specifies a difference between potions and oils, so RAW potions do have to be imbibed (per the DMG) with oils being the topical version. However, it also specifies a single ounce as the quantity.

    So, D&D intends potions to be slightly less than a single mouthful of liquid.

    I’m not sure about TSR era as I’m not sure where to find the potion info, and PDFs of those are a bitch to look things up in. But I kinda doubt that 3.X totally threw away previous descriptions of what a potion is in terms of size

    • AlecSadler@lemmy.ml
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      1 year ago

      In BG3 you can put a potion on the ground between multiple people and hit it, and everyone splashed is healed. So, yes, the whole magic aspect of your explanation and not needing to actually swallow it seems to make sense (in BG3).

    • Primarily0617@kbin.social
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      1 year ago

      but if you aren’t watering down your potions to at least a pint as practice for the tavern victory party afterward i’m not sure you deserve them at all tbh

    • starman2112@sh.itjust.works
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      1 year ago

      FWIW, I did some quick reading up tonight. I can’t believe I’ve not paid attention to this in over thirty years as a DM. 5e states that a potion usually contains an ounce of liquid. A shot glass typically holds 1.25 to 1.5 ounces. There’s 2 tablespoons per ounce, for another frame of reference.

      Where did you read that? The PHB only says that a potion is contained in a vial, and the description of a vial says it holds 4 ounces.

      EDIT: I see, the DMG, page 139. My math in the rest of this comment makes the assumption that potions must be about the same density as water, but this development can only mean one thing: potions are four times the density of water. This makes it more dense than a rock! This has no rules implications, but it’s interesting!

      Further, an empty vial has no weight listed, which means it must weigh less than a quarter of a pound (the smallest weight the rules account for). A potion weighs half a pound, which means that (assuming a similar density to water) there must be at least 3.8 ounces of liquid in the vial.

      Granted, that’s still only half a cup, but the rules say it takes an action to drink a potion. We need to flavor potions to account for that, not change the rules to fit our interpretation of how we want potions to work.

      My workaround is to make it so that the PC can just cronch down on the vial with a bonus action. The broken glass deals a d4 damage, but the potion still heals the same amount it normally would.

      • southsamurai@sh.itjust.works
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        1 year ago

        The DMG section on potions. PDF version. The file is maybe three years old? I saw no mention of weight in that section. It may be contradictory to other parts of the core rules, I dunno. I was looking specifically for potions info via TOCs and indexes.

        Taking an action to drink a potion would include more than just the time to pour and swallow though. Unless you have the potion in hand, it would include retrieving it, and opening it. An action is equivalent to about six seconds, right? That seems like about the right amount of time from the outside at least.

        • starman2112@sh.itjust.works
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          1 year ago

          I edited my comment with more fact checking, and the DMG mentions the 1 oz potions on page 139. That also has implications for the density of a potion–a piece of granite would float in it! Honestly I’m fine with being wrong about the volume of a potion, that’s a legit fun fact

          As for your source, there are better options than a PDF from 3 years ago. Am I allowed to mention that easily googleable website that has tools that we can use for 5e on this forum?

          • southsamurai@sh.itjust.works
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            1 year ago

            Yeah, I tend to prefer on device resources when I can’t have physical copies. Online resources tend to be a pain in the ass when you need them most, so I never think of them.

            I don’t play 5e, nor run a game with it, so I haven’t bothered to find newer copies of the PDF. If they’ve changed that much in a few years that the official site/books are no longer useful for quickly checking things, I can’t say I’ll ever bother to look for new files. It would mean that they’ve turned d&d into a churn based monetary thing rather than a reliable game system. I’m just not interested in that.

            I mean, I have all the old ad&d books, most of the 3.X, and the box sets from before 2e. The 5e stuff, I’ll never buy any of if there’s not a good reason to.

    • SouthernCanadian@sh.itjust.works
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      1 year ago

      This is only a problem because people imagine a potion has to have certain traits. Afaik, none of the rules as written specify that potions have to be more than a mouthful.

      It isn’t like potions are medicine, where you have to have a specific quantity to be effective. They’re liquid magic. A single drop could carry whatever it does, though that would be less than useful because getting that single drop out of a bottle would be just as time consuming as chugging a bottle.

      If you don’t think of potions as being in a half pint sized bottle, the problem takes care of itself. A vial about two inches long and an inch in diameter, made of earthenware or even glass would hold enough of whatever to fill your mouth, be just as portable, and only take three to five seconds to use.

      If you ignore having to swallow, it’s even faster. It’s magic, it could activate and affect you as soon as it’s inside your body. Which also means rectal intake would work tbh.

      There’s plenty of fictional reference for potions being contact based, where the first drops start whatever change occurs. And there’s basis good healing positions being able to be used topically, though that won’t always apply to every injury.

      But think about that for a second. If the potion has to be swallowed, that’s pretty badly planned magic. The healing spells that healing potions are made from are contact based depending on the system. Touch ranged healing is fairly common. So, why can the healing potions not work if poured onto a wound? Why would you have to wait while you swallow, then let the magic burst from the stomach?

      And, we know potions can be used on unconscious targets. Unconscious people can’t always swallow anyway. So the full draught being swallowed is obviously preconception rather than something that is inherent to potion use.

      The reason potion making in our world (hey, there’s recipes for them, and people think they work, don’t blame me) supposedly requires drinking the entire thing is that the ingredients are part of the magic, and the use of heat to reduce the potion beyond the initial making is “magically” going to break down what would work. Mind you, that’s what people have claimed when the question is posed to them.

      Working with real magic, you could reduce the liquid part, or hand wave it and say that the ingredients are consumed in making the potion, and thus don’t require the same end volume.

      And yes, I’ve thought about this way too much lol

      • 📛Maven@lemmy.sdf.org
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        1 year ago

        For that matter, what are people doing keeping your potions in glass bottles anyway? Or even earthenware or waterskins? Put it inside gelatin, or a nutshell, or a ball of resin/sap, or a dried sausage, or a bundle of cotton, really anything you can safely and easily toss in your mouth, bite through, and either swallow or spit out afterward as needs must. Putting it in a bottle you must uncork and swig from is insanely inefficient.

  • Poob@lemmy.ca
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    1 year ago

    I don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.

  • 👍Maximum Derek👍@discuss.tchncs.de
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    1 year ago

    This made me decide to add homebrew equipment to my campaign: The beer potion bong. Need to swallow a lot of liquid in less than 6 seconds? This is for you!

    There’s also a rare version that rests your potions on your head and adds a straw, so you don’t need to use your free action to take the potion out of your bag.

    • ArbitraryValue@sh.itjust.works
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      1 year ago

      You need a Keg of Chugging. Like a Decanter of Endless Water, but it’s beer a potion. If a character begins drinking from the Keg of Chugging, he must make a CON save every round. He may not stop drinking until he fails the save, and he may not voluntary fail the save. Once he fails the save, he stops drinking but becomes fatigued. On every round after the first, any creature which is capable of speech and can see the character must make a WIS save or be forced to pass its turn while chanting “Chug! Chug! Chug!”

  • Royal_Bitch_Pudding@ttrpg.network
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    1 year ago

    I saw somewhere a homebrew that to use a Potion for Self is Bonus Action or Action. When used a Bonus Action you roll as normal,but as an action you heal the full amount.

    When giving to others it’s still the same rules.

  • Skabb@lemmy.world
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    1 year ago

    Depends on how strong the potion is. In 5e, healing is kinda weak, so bonus action makes sense. In PF2E, potions are stronger, so 2 actions (or more depending on what you got in hand) to draw and drink makes sense.

    • Rheios@ttrpg.network
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      1 year ago

      Okay, chad faced joke aside (which is what I was going for there and couldn’t undercut it with =P) I do prefer more simulation based ruleset which sortof demands that at least some basic rules of physics are able to be mapped between reality and the gamestate. Abstractions can exist, and explanations can be provided (like the idea of a potion only being a mouthful/shot in quantity and/or size), but strain of an increasingly divorced rulest from the actual narrative is always a problem and should be avoided, imo.

  • CookieJarObserver@burggit.moe
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    1 year ago

    Potion auto injector, a legendary artifact that injects potions of all kind directly into your bloodstream, making them 20% more efficient and 100% less time consuming!