Hi all, as a child I spent a lot of time working in the Processing language. Does this have any transferrable use cases / what’s the point it even exists?

  • Ephera@lemmy.ml
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    9 months ago

    I think, at this point, your best bet is to use a game engine, like for example Bevy: https://bevyengine.org/examples/

    It’s not as hyper-focused on drawing things as Processing is, so there’s a bit more boilerplate to set everything up, but once you have that down, the actual drawing calls shouldn’t really be more complex…

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        9 months ago

        It doesn’t have a GUI editor for tweaking the game contents, like Godot has it, but it’s a complete game engine, so with a tiny bit of configuration, it will do all the things to display your game in a window.

        So, it’s not just a graphics library/module, where you’d still have to write a whole structure yourself, but rather a framework, which means it provides a structure for you and you basically just have to fill out the blanks with whatever you want drawn.

          • Ephera@lemmy.ml
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            9 months ago

            I’ve never done anything with pygame. From the little I’ve just read up on it, it sounds like Bevy is probably a somewhat more cohesive experience (albeit not yet as mature), but yeah, the scope of the projects should be similar.