Hi all, as a child I spent a lot of time working in the Processing language. Does this have any transferrable use cases / what’s the point it even exists?
Hi all, as a child I spent a lot of time working in the Processing language. Does this have any transferrable use cases / what’s the point it even exists?
I think, at this point, your best bet is to use a game engine, like for example Bevy: https://bevyengine.org/examples/
It’s not as hyper-focused on drawing things as Processing is, so there’s a bit more boilerplate to set everything up, but once you have that down, the actual drawing calls shouldn’t really be more complex…
does bevy act like a module or is it like godot with a gui?
It doesn’t have a GUI editor for tweaking the game contents, like Godot has it, but it’s a complete game engine, so with a tiny bit of configuration, it will do all the things to display your game in a window.
So, it’s not just a graphics library/module, where you’d still have to write a whole structure yourself, but rather a framework, which means it provides a structure for you and you basically just have to fill out the blanks with whatever you want drawn.
so it’s like the pygame module for puthon?
I’ve never done anything with pygame. From the little I’ve just read up on it, it sounds like Bevy is probably a somewhat more cohesive experience (albeit not yet as mature), but yeah, the scope of the projects should be similar.