SAG-AFTRA Approves AI Voice Actors, Enrages the VA Community::SAG-AFTRA has approved AI voice actors and partnered with Replica Studios, enraging the voice acting community on a global scale.

  • FluffyPotato@lemm.ee
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    10 months ago

    Oh great AAA games are going to get even worse… I hope indie devs have better sense to not use AI voices at least.

    • Skates@feddit.nl
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      10 months ago

      Well, indie studios aren’t known for huge budgets - they generally don’t include voice acting at all. Between no voice acting and AI voice acting, which is better?

      • FluffyPotato@lemm.ee
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        10 months ago

        None. Bad voice acting is worse than none for sure. Like for example Morrowind had a pretty good story and writing but Oblivion’s voice acting has been a joke for over a decade now.

        • Skates@feddit.nl
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          10 months ago

          Compared to anything nowadays, yes - Oblivion was awful. But let me tell you, I played that game as a kid and it wouldn’t have been even half as interesting with no VA. When you’re a stealth archer and someone gets close to you and you think you’re safely hidden, but then you hear “you’re not supposed to be here”, it scared the hell out of 15-yo me and made me run away sooo fast. I tried morrowind just after that and couldn’t stomach playing it - no VA? At all? It was awful.

          Maybe we sometimes forget, games are also for kids. Kids don’t need the best acting. And while adult me can’t take oblivion VA seriously - it is still one of the best games I’ve ever played as a child, while Morrowind never even made it into the list because I was spoiled by playing Oblivion first, with its VA, bad as it is.

        • JohnEdwa@sopuli.xyz
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          10 months ago

          Also having voice acting limits roleplaying. That’s why in Baldurs Gate 3 even though everything else is voiced, you the player keep silent. That way they can write 6 different ways you pick what and how you would like your character to say something, even if the end result from the NPC is the same for all of them, because it doesn’t increase the VA workload at all.

          …which, granted, would be something using AI would solve…

      • flatlined@lemmy.dbzer0.com
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        10 months ago

        It’s a thorny issue. In the position of an indie dev/studio i get using cheap (or free) art, be it voice, textures, whatever. In a way a properly licensed ai trained voice is no different from using assets from an asset store.

        On the other hand, the current crop of ai are less than fair about where they source the data, so good luck getting a morally neutral voice right now, leaving aside the legal aspect.

        A big issue beyond that is how it’ll completely wreck the industry. If Alice licensed her voice for cheap, and I can get it to say whatever I need with minimal hassle why wouldn’t I use that over paying more for a voice actor, where I have to wait on them to actually record and rerecord her lines? I’d be paying more for slower results and more work.

        Then you realize this is true not just for me but for most groups needing voice lines. This means that even if an individual voice seems ethically sound, considering the wider context and impact on other voice actors it becomes far less simple.