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Cake day: April 3rd, 2024

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  • Jesus_666@lemmy.worldtoScience Memes@mander.xyzkawaiiiiiii
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    18 days ago

    I’d argue that accurate color perception isn’t necessary if one makes an assumption about the average age of the riders. Given that bright hair in humans is either blond or whitened by age (excepting albinos, which are rare), all of the riders having bright hair means that they’re either blond or old. Assuming that there are few large groups of senior riders, Legolas could come to his conclusion based on brightness alone.

    Unfortunately I don’t know enough about optics to say whether this makes any difference.



  • Not for me. In my case, the party accidentally one-shotted the big bad the first time they met him because everyone had severely underestimated the amount of firepower that system gave PCs who weren’t deliberately gimped.

    It’s okay; I declared that the guy had a cloning device. From then on he died once per session and the tone of the campaign changed into “zany splatter comedy”.



  • One problem is that in a world without major problems, stakes have to be low (which is perfectly fine and can make for an engaging story) or an external threat has to be introduced. The latter can easily feel forced or disconnected with the world.

    I wonder how it would be to have a nonlinear game set in two time periods. One is a solarpunk-ish idyll under threat (with the protagonist’s actions focused on protecting it) and the other is a preceding industrial dystopia (with the protagonist’s actions focused on effecting change for the better).

    Throughout the game the player first learns that the dystopian protagonist’s actions did succeed in changing the world for the better but also that the threats faced by the idyllic period are consequences of those actions. The message is that even ideal decisions can have negative effects down the line, “happily ever after” endings don’t really exist, and happiness requires maintenance. Yet, change for the better is both possible and worth the effort.











  • The real problem with the “improved” SMB from the post is not that it has ways of making the game easier, it’s that the “fixes” amount to a microtransaction hellhole, complete with intrusive prompts.

    I’m all for games with configurable difficulty. Nobody thinks less of Doom for having difficulty settings. But everybody does think less of games that pair frustrating mechanics (like difficulty spikes or countdown timers) with bypass MTX.

    To use the default controversial genre, I think that a soulslike with difficulty settings would work just fine. But a soulslike where your healing flask only restores one charge every ten minutes unless you buy more charges from the store (but store-bought ones can exceed the normal maximum) or where game-breakingly OP equipment is available as MTX would not go over well.




  • If you use a .local domain, your device MUST ask the mDNS address (224.0.0.251 or FF02::FB) and MAY ask another DNS provider. Successful resolution without mDNS is not an intended feature but something that just happens to work sometimes. There’s a reason why the user interfaces of devices like Ubiquiti gateways warn against assigning a name ending in .local to any device.

    I personally have all of my locally-assigned names end with .lan, although I’m considering switching to a sub-subdomain of a domain I own (so instead of mycomputer.lan I’d have mycomputer.home.mydomain.tld). That would make the names much longer but would protect me against some asshat buying .lan as a new gTLD.