I don’t remember the specifics of this game, but snowballing is definitely not helpful.
Though what I really liked about older games, e.g. CS 1.6 is how it was purely skill-based and unforgiving. When I started playing, I barely had kills, was always dying. Then over time I became very good, and it was an incredibly rewarding experience.
It taught me that you can become great in almost anything, if you (1) have the motivation/discipline to keep persevering through failures, and (2) dedicate enough time to practice. A very valuable life lessons that kids these days are not getting from most games, as they are focused on opening their parent’s wallet for the newest shitty skins.
Yeah, this was my experience with Unreal Tournament 2004, at first you are the punching bag, but you learn, quicker than you may think, how the game works, and you will get better and better at it.
UT2004 is my all time favourite game, I bought it on the original 6 CD release, then on Steam for the convenience, and even later on GOG to get a DRM free version.
Uuuh boy, I played the shit out of the demo
The demo was what made me buy it in the first place, I wanted to play more than just DM-Rankin, DM-Antalus, DM-Asbestos and ONS-Torlan
DM-Deck17 is probably one of the best multiplayer maps ever created, DM-Deck16 was already a good map, and with 17 they improved it.
Except when I’m the beneficiary of the snowball. Then it’s awesome and fun
Apex: Legends looks at every point anon makes with a shy smile…
Not really. For example they added more comeback mechanics: The whole team being able to craft banners if they have a support legend and you now respawn with both your guns and your armor.
Can’t really compare that to Quake.
Thats one of te reasons I only played instagib. I have tons of hours in Q3 but half of it was in defrag, 49% in instagib and the rest in the normal modes.
They are against fucking Quake? This crosses the line…
No, only against playing it…