God I love having a future where my ability to play a fucking flight simulator depends on both internet access and server reliability.
Completely unnecessary to boot. Store a low res copy locally, offer the high res as regional packs. 0 reason to stream this data in.
Wouldn’t that end up being hundreds of gigabytes per region file?
For low res, no.
Hi res, sure. Make it optional, or let players download the region they like. Or just the airports with much lower res landscapes, etc etc.
Or just, let them have it all and make these choices. Memory is CHEAP nowadays. If you’re a flight sim enthusiast, a few terabytes for the map data is the least expensive part of your setup by far.
If anything this reflects badly upon Microsoft’s cloud business. Dynamically spinning up enough servers shouldn’t be an issue nowadays.
It’s a consistent issue for Microsoft releases. You would think a company that sells cloud services would be capable of having a smooth launch.
There is a nearly zero percent chance that the game developers are also cloud experts. Having the same parent company means almost nothing, especially when you get to the size of places like Microsoft. The internal bureaucracy can actually make getting things accomplished properly worse. External contracts are usually pretty clear on what’s provided for the payment. Internal processes are often much more blurry, if not completely muddy.
There is a nearly zero percent chance that the game developers are also cloud experts
Well yeah, that’s why you would put some cloud experts on the project besides the game devs if you’re doing things like this. It’s not just game developers working on the game.
Doesn’t even have to be people feom the Azure team. Microsoft has plenty of resources to teach someone to be a cloud expert in other branches, they even offer certifications for outside people, surely they can manage a few of their own.
One might argue this kind of thing is inevitable when your solution to everything is “the cloud”.
the cloud services are probably fine, their willingness to actually use the resources for a game may not be.
The asset streaming requirements are insane- they recommend having a 150mbps connection for a smooth experience with 50mbps as a minimum. Microsoft says they only planned for 250k players at launch, which is stupid considering FS 2020 had over a million sales at launch…
✋ Hi, person here who bought 2020 but refuses to buy 2024 because they didn’t deliver on half their promises for 2020, including that it would be the last sim they sold.
Maybe they were suprised this many people actually signed up for their next level bullshit. 🤷♂️
Lmao
Kinda wild that their previous flight simulator was met with near flawless reviews across the board, then the complete opposite for the immediate successor that probably shares 90% of the same code.
Just like Windows versions.
Turns out that a massive Earth-scale game that requires streaming of gigabytes worth of data every play session for each user and has next to no local storage is a really awful idea.
X-plane 12 is looking better and better.
game was too hard for my smoothie brain
also the AI voice actors are kinda rude and sound very bad by today’s standards
the engine is off
you left the brakes on
stop fucking with the egg yoke I swear to god I will BSOD;youanyone have recommendations for flying games that were made for dipshits like me?
This is what happens when you have monopoly status. They’re too big to fail.