This is a nice small feature. I’m curious about the commit description:
foo(const { 1 + 1 })
which is roughly desugared into
struct Foo; impl Foo { const FOO: i32 = 1 + 1; } foo(Foo::FOO)
I would have expected it to desugar to something like:
foo({ const TMP: i32 = 1 + 1; TMP })
But I can’t seem an explanation why the struct with
impl
is used. I wonder if it has something to do with propagating generics.It’s because it has to work in pattern contexts as well, which are not expressions.
Wait, in pattern context? How? Can you give an example?
fn foo(x: i32) { match x { const { 3.pow(3) } => println!("three cubed"), _ => {} } }
But it looks like
inline_const_pat
is still unstable, onlyinline_const
in expression position is now stabilized.
Huh, this is awesome! From the link, this now works:
let v: Vec<i32> = const { Vec::new() };
I’m going to have to play with this to see how far it goes.
What I’m curious about - this function was already const, so for stuff like this, I’d think there’s basically a 100% chance the compiler would optimize this too, just implicitly.
AFAIK this new feature is just for times when it isn’t an optimization, but more your own domain invariants. E.g. assertions.
But I could be wrong. I wonder if this can be used for actual optimizations in some places that the compiler couldn’t figure out by itself.
Wouldn’t this just prevent you from allocating more memory (than zero)?
Ah, apparently for now you’re not allowed to allocate. But
vec::new_in(allocator)
looks interesting. This works in nightly today:#![feature(allocator_api)] use std::alloc::Global; fn main() { const MY_VEC: Vec<i32> = const { Vec::new_in(Global) }; println!("{:?}", MY_VEC); }
Maybe at some point I can append to it at compile time too. I’d love to be able to put a
const {}
and have allocations that resolve down to a'static
, and this seems to be a step toward that.I guess I’m just excited that
Vec::new()
is the example they picked, since the next obvious question is, “can I push?”
I’m not getting it. What’s the point? It seems very much like a cpp-ism where you can put
const
in so many places.const int n2 = 0; // const object int const n3 = 0; // const object (same as n2) // https://learn.microsoft.com/en-us/cpp/cpp/const-and-volatile-pointers?view=msvc-170 const char *cpch; // const variable cannot point to another pointer char * const pchc; // value of pointer is constant int f() const; // members cannot be modified in this, only read std::string const f(); // returns a constant
Then there are constant expressions.
Can anybody look at that and tell me it’s readable with a straight face? I hope they don’t start adding all this stuff to rust.
It can be used for producing const values in arbitrary context. Can basically be swapped for c++'s constexpr.
C++'s const does not exist in rust (values are const by default).
Nope. This little neat feature mainly is just necessary part of bigger one - const-generics with const bounds.